Esewi Egheosa



Sea of Thieves

During my time on Sea of Thieves I helped deliverAdventure 12: A Dark Deception,’ and all 3 parts of ‘The Legend of Monkey Island’ tall tales created in collaboration with ‘Lucas Film.’

My core responsibility were to implement the narrative beats, puzzles, and gameplay features.

I also led strike-teams across multiple disciplines (art, VFX, animation, engineering) to bring big set pieces alive. Notably the ship battle on the lakes of lava against the major antagonist of the ‘Monkey Island’ games ‘LeChuck ‘.

This project honed my ability to breakdown a big game vision, implement the features, and ultimately deliver the intended experience to the player.